Hi Michel,
I find the list of Innovative Aspects of Peer Production Practice you give
below were interesting--I know that you have referred to various of them
before, but I cannot remember having seen the whole list. Do you have a
more
"quotable" reference for that list, a blog post or article maybe? I would
like to cite it in an upcoming article...
Thanks and best regards
Christian
On 03/08/2012 04:19 AM, Michel Bauwens wrote:
B. Innovative Aspects of Peer Production Practice
Peer production carries with it many different fundamental innovations,
that are starkly different from traditional business practice. Here are a
number of these practices, contrasted with the practices of the market
and
the business firm:
- Anti-Credentialism, refers to the inclusiveness of peer production.
What matters is the ability to carry out a particular task, not any
formal
apriori credential ( >< credentialism).
- Anti-Rivalry ; see also: Anti-Rivalness of Free Software: sharing
the
created goods does not diminish the value of the good, but actually
enhances it ( >< rivalry).
- Communal Validation: the quality control is not a 'a priori'
condition
of participation, but a post-hoc control process, usually
community-driven
( >< hierarchical control).
- Distribution of Tasks: there are no roles and jobs to be performed,
only specific tasks to be carried out ( >< division of labor).
- Equipotentiality: people are judged on the particular aspects of
their
being that is involved in the execution of a particular task ( ><
people
ranking).
- For Benefit: (Benefit Sharing; Benefit-Driven Production). The
production aims to create use value or 'benefits' for its user
community,
not profits for shareholders ( >< for-profit).
- Forking: the freedom to copy and modify includes the possibility to
take the project into a different direction ( >< one authorized
version).
- Granularity: refers to the effort to create the smallest possible
modules (see Modularity infra), so that the treshold of participation
for
carrying out tasks is lowered to the lowest possible extent.
- Holoptism; transparency is the default state of information about
the
project; all additions can be seen and verified and are sourced ( ><
panoptism).
- Modularity: tasks, products and services are organized as modules,
that fit with other modules in a puzzle that is continuously
re-assembled;
anybody can contribute to any module.
- Negotiated Coordination: conflicts are resolved through an ongoing
and
mediated dialogue, not by fiat and top-down decisions ( ><
centralized and
hierarchical decision-making).
- Permissionlessness: one does not need permission to contribute to
the
commons ( >< permission culture).
- Produsage: there is no strict separation between production and
consumption, and users can produce solutions ( >< production for
consumption).
- Stigmergy: there is a signalling language that permits system needs
to
be broadcast and matched to contributions.
--
|------- Dr. Christian Siefkes ------- christian siefkes.net -------
| Homepage: http://www.siefkes.net/ | Blog: http://www.keimform.de/
| Peer Production Everywhere: http://peerconomy.org/wiki/
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True democracy cannot be worked by twenty men sitting at the center.
It has to be worked from below, by the people of every village.
-- Gandhi